paxkiosk.blogg.se

Two hour wargames yahoo group
Two hour wargames yahoo group












two hour wargames yahoo group

This is inexcusable in a professional product.Īnyway, has anyone actually played these games? Any advice or commentary? Or, rather, I should say that there are changes to female figures from the male default (female figures receive a substantial penalty in melee combat in return for a bonus to social rolls against male figures of the same race.) I'm going to cross that out of the rulebook if I ever use it, but it honestly made me regret giving the company any money.ģ.

two hour wargames yahoo group

There are modifiers to figure stats based on the gender of the figure.

two hour wargames yahoo group

The text is less than crystal clear in terms of technical writing, and I'm left with a number of points I'm unsure about.Ģ. This book could really have better layout and organization. The game extends past combat, and I think this would make it suitable for very braunstein-ey games, although the rules as I've read them don't lend themselves to really large amounts of figures on the board.ġ. There's a bunch of material for running fantasy-world campaigns included, which I think is probably easy to modify and expand. For all I know that's totally standard in a lot of wargames, but I haven't seen it implemented that way.ģ. I actually find the fact that you give up a lot of control over even your own troops pretty interesting. The "play with whatever you have laying around" ethos.Ģ. I haven't yet, so my reaction is purely based on the text.ġ. On the basis of a very convincing recommendation in TRO, I bought one of the fantasy offerings in this line (Warrior Heroes: Legends.) I've been reading through it and found myself wondering if anyone here on the board has played the game before. I'm not saying these are bad rules and I do think there is a place for this type of game but they're not the rules I'm looking for. In this case the simple approach to the tokens as the only command and control mechanism really meant these rules aren't a good fit for me for this size of game and, for lower level games, I have rules which play almost as fast and are much richer experiences. Recognising that no game is a real simulation of warfare unless the other side can actually kill you! I have games which fall right across the spectrum and enjoy them but when it comes to historical tabletop gaming I want something that's in the simulation half. In the end I did enough damage to make them withdraw but they had done enough to me to delay our overall advance.Īs to the rules, I may have mentioned this in a previous post but I think games fall on a spectrum running between pure game at one end and simulation at the other. I managed to push the Brits' advanced positions back but those dug in in the village were a bit more difficult to winkle out.














Two hour wargames yahoo group