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Pokemon uranium story
Pokemon uranium story











pokemon uranium story

There was one little point at the end that was very unsatisfying, when my rival declines to fight me and instead forfeits the Championship to me. I ended up choosing them as my player character (at the time just b/c I thought they looked the coolest). (all the characters throughout the game refer to you with gender-neutral pronouns if you make that choice) I thought that was a really nice touch.

pokemon uranium story

Finally, the choice of the player character is super neat because instead of the usual ‘r u a boy or r u a girl’ question, you have three characters to choose from, one of them being nonbinary. But dang, it’s an awesome idea, so props for that! Even the way you get your starter is a unique and cool idea– you take a mini-personality quiz and the professor matches you with a pokemon that best suits your playstyle. There’s even a Nuzlocke Mode built into the game! If the game didn’t have a ridiculously steep level curve, I would totally use the Nuzlocke Mode, but as the game stands now, I doubt I ever will. You can toggle perma-run mode on and off which is super nice. There are independent volume controls for music and sound effects, which is fantastic when you’re grinding and want to listen to your own music. There are multiple save slots, which is only a good thing in my mind, and I’m sure using RPG Maker rather than a ROM hack made this a possibility. That said, there are tons of added features to the game that make for great polish and are very welcome options. Normally there is a pretty lengthy delay in pokemon games. Healing at the pokecenter, too, happens incredibly fast. Why the heck should this bother me? Isn’t fast saving BETTER? Well yes, haha, in theory, but oddly enough it added to the rushed feel of things. I also notice when you save the game, it seems to occur instantly, when in the pokemon games, it always has a slight delay. They lack any sort of feeling of ‘punch’ to them. Indeed, the battle animations in general tend to be incredibly simple to the point of barely even being present, not visually appealing, and with very quiet, uninteresting or odd sound-effects. There’s zero delay when you choose an attack and the battle animations are typically very speedy and with little fanfare. I know this is weird, but when you choose to attack, it almost happens too fast. Another thing that stuck out for me was the period of time for certain actions. It’s just kind of clunky and awkward to me. The whole thing feels very squashed at times and not the most efficient use of space, and it’s not easy to see what moves you have or quickly see all the options in the menu. The UI is organized a little oddly, the main menu bar scrolling vertically on the top of the screen, the battle screen also scrolling vertically through the four moves. I suspect the reason some of the ‘feel’ of the UI as being a bit ‘off’ is also due, in part, to RPG Maker’s constraints or behavior.













Pokemon uranium story