


The mechanic is open-ended enough to have a variety of applications. The other significant gameplay addition is time tears, which allow the player to step through the fabric of time and visit different eras. I think when players share their stories about what they did and how they accomplished it, it's going to sound pretty changed." (Photo: Night School Studio)

"We wanted a lot more times when you have clearly two choices of you can either do this and that might help you out, or you could do this and that might help you out too, and to really put emotional space in either of those. "In Oxenfree 1, there's that one big moment where you can choose whether or not to prioritize Ren or Clarissa, and we wanted a lot more of those," says Hines. They weren't interested in reinventing the wheel - even with the addition of the walkie-talkie, the conversations in Lost Signals take place in the same style as conversations in the first game - but they wanted to open the game up, giving players more agency. The walkie helps achieve one of the Night School team's design goals for the sequel. It became a thing to make things even creepier at times, which you'll see a lot of in the game, and it also became a method to tell new stories." The walkie was a thing that was a vessel for hints, but it became a vessel to interact with new characters. I bet if I call them, I can learn about something. I know that this person knows these woods well. Or I can choose to call people and interrupt my own game progression because I want to talk to somebody who's familiar with this location.

"It feels really simple, it pretty dramatically changes how the player interacts with the world," Krankel explains, "because now I am communicating with people that are physically right there with me, but I also could be getting a call from somebody at that time that I can choose to accept and have that interrupt things and interact with them and their own story, while they're off somewhere else on Camena. Riley carries a walkie-talkie that allows her to participate in the same signature real-time conversational dialogue from the original Oxenfree, but with the broader cast of characters spread across Camena. The walkie Hines mentions is a new addition to the game.
